ULTIMATE OVERLAYS: NEBULA

Create Amazing Space Scenes with the Ultimate Overlays Nebula Pack.

Easy-to-use high quality overlays that you can instantly blend into your designs.

Available in 3 formats: .PSD .JPG .PNG

no ai designs ultimate overlays nebula pack

Latest Projects

concept art matte painting
concept art matte painting
concept art matte painting
concept art matte painting
concept art matte painting
concept art matte painting
concept art matte painting
concept art matte painting

About NoAiDesigns

It's Me 🙂

Hello, this is VL from NoAiDesigns.com. In here, you’ll get concept art designs based on my sci-fi and fantasy artwork projects. All of my designs are created without want or need for any AI tools. I personally consider so-called “AI Art” a hinderance to true creativity, that produces thousands of cookie-cutter images. This “assembly line” method of “artwork” is truly boring to me and I will never have use for it. As I always say; if you’re busy typing prompts, you’re NOT creating art.

My Favorite Programs

ADOBE PHOTOSHOP: This is my GO-TO program. I’ve been using Photoshop since the release of version 7 – and I’ll continue using it for as long as I can.

ADOBE ILLUSTRATOR & ADOBE INDESIGN: I sometimes create marketing designs for various companies (brochures, flyers, etc.) and these programs do play a role in my designs.

BLENDER: A good program for creating certain props for my designs. I was a user of Cinema 4D, but I recently decided to switch over to Blender.

DAZ STUDIO: Another one of my favorite programs. Over the years, I’ve created and also collected lots of characters for Daz Studio.

E-ON SOFTWARE VUE 3D: Vue 3D is now FREE! Yes, you can now download this program, along with its asset packs. This is a program that I’ve been using for years. Before Vue, I was a user of Bryce 3D. I began using Vue from version 4 – never looked back since.

FLOWSCAPE: This is another landscape creation tool. It’s based on the Unity Engine. It’s also easy to learn.

UNREAL ENGINE: Frankly speaking, I’m only using Unreal Engine in order to grab and use the large collection of Quixel Megascans. The exported Megascan objects are used in other programs – like Vue 3D for example. To fully utilize ALL of Unreal’s features, I’ll need to get a better computer – but that’s not possible right now.

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